Class AbrConfiguration

    • Field Detail

      • ENABLED

        public static boolean ENABLED
        The common algorithms may be disabled. This is useful for unit tests where the native libraries can not be loaded. The METHOD_EXO is used then.
      • METHOD_EXO

        public static final int METHOD_EXO
        Exo implementation of network based adaptation
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      • METHOD_ITERATE

        public static final int METHOD_ITERATE
        Iterate through renditions (FOR DEBUGGING)
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      • METHOD_FLIP

        public static final int METHOD_FLIP
        Flip between lowest and highest quality (FOR DEBUGGING)
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      • METHOD_COMMON_NBA

        public static final int METHOD_COMMON_NBA
        Common across platforms implementation of network based adaptation
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      • DEFAULT_MANUAL_SELECTION

        public static final com.google.android.exoplayer2.Format DEFAULT_MANUAL_SELECTION
      • DEFAULT_MAX_INITIAL_BITRATE

        public static final long DEFAULT_MAX_INITIAL_BITRATE
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      • DEFAULT_MIN_DURATION_FOR_QUALITY_INCREASE_US

        public static final long DEFAULT_MIN_DURATION_FOR_QUALITY_INCREASE_US
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      • DEFAULT_MAX_DURATION_FOR_QUALITY_DECREASE_US

        public static final long DEFAULT_MAX_DURATION_FOR_QUALITY_DECREASE_US
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      • DEFAULT_MIN_DURATION_TO_RETAIN_AFTER_DISCARD_US

        public static final long DEFAULT_MIN_DURATION_TO_RETAIN_AFTER_DISCARD_US
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      • DEFAULT_SAFE_BUFFER_SIZE_US

        public static final long DEFAULT_SAFE_BUFFER_SIZE_US
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      • DEFAULT_DOWNLOAD_TIME_FACTOR

        public static final float DEFAULT_DOWNLOAD_TIME_FACTOR
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      • DEFAULT_BANDWIDTH_FRACTION

        public static final float DEFAULT_BANDWIDTH_FRACTION
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      • DEFAULT_PERCENTILE_WEIGHT

        public static final int DEFAULT_PERCENTILE_WEIGHT
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      • DEFAULT_THRESHOLD_BYTES

        public static final int DEFAULT_THRESHOLD_BYTES
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      • DEFAULT_THRESHOLD_TIME_MS

        public static final int DEFAULT_THRESHOLD_TIME_MS
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      • DEFAULT_MIN_SAMPLED_BYTES

        public static final long DEFAULT_MIN_SAMPLED_BYTES
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      • DEFAULT_DEGRADATION_PENALTY

        public static final float DEFAULT_DEGRADATION_PENALTY
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      • DEFAULT_DEGRADATION_RECOVERY

        public static final float DEFAULT_DEGRADATION_RECOVERY
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      • DEFAULT_DEGRADATION_SAMPLES

        public static final int DEFAULT_DEGRADATION_SAMPLES
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      • DEFAULT_INITIAL_TRACK_SELECTION

        public static final int DEFAULT_INITIAL_TRACK_SELECTION
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      • DEFAULT_KEEP_INITIAL_TRACK_SELECTION

        public static final boolean DEFAULT_KEEP_INITIAL_TRACK_SELECTION
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      • maxInitialBitrate

        public final long maxInitialBitrate
        The bandwidth estimation in bits per second that is used when the bandwidth estimator reports that it can not estimate due to lack of information. This is usually used for the initial quality selection when no network estimation was collected yet.
      • minDurationForQualityIncreaseUs

        public final long minDurationForQualityIncreaseUs
        The minimum amount of that data is expected to be buffered before a quality increase is permitted.

        By default, we we expect to have at least 10 seconds of buffered data before we can switch up the quality. That gives some safe guards around building up a stable buffer when the bandwidth estimation is not very accurate.

      • maxDurationForQualityDecreaseUs

        public final long maxDurationForQualityDecreaseUs
        The maximum amount of data that is expected to be buffered before a quality decrease is permitted.

        Similar to the min duration for quality increase. By default we will not switch down the quality if we have more than 25 seconds of buffer. That avoids that the player will react to short fluctuations in the network capacity. Decreasing this value will prevent down switches longer, but increase the chance for a buffer under run.

      • bandwidthFraction

        public final float bandwidthFraction
        The fraction of the bandwidth estimation that we consider to calculate the effective bandwidth. Defaults to 0.75.
      • keepInitialSelection

        public final boolean keepInitialSelection
        True if the first selection should be kept. This will effectively switch the ABR into manual mode after the initial selection.
      • method

        public final int method
        The ABR method
      • minDurationToRetainAfterDiscardUs

        public final long minDurationToRetainAfterDiscardUs
        Duration of the buffer to retain after discarding chunks e.g. discarding SD chunks to replace with better HD quality
      • safeBufferSizeUs

        public final long safeBufferSizeUs
        Minimum target buffer considered safe. Buffer below or equals this threshold results in emergency handling.
      • downloadTimeFactor

        public final float downloadTimeFactor
        Safety factor that is applied to download time calculations
      • percentileWeight

        public final int percentileWeight
        The weight used for the sliding percentile bandwidth estimator
      • percentile

        public final float percentile
        The percentile, applicable to METHOD_COMMON_NBA
      • bytesThreshold

        public final int bytesThreshold
        The min number of bytes before transferred bytes and times are used for ABR calculations, applicable to METHOD_COMMON_NBA
      • timeThresholdMs

        public final int timeThresholdMs
        The min time in milliseconds before transferred bytes and times are used for ABR calculations, applicable to METHOD_COMMON_NBA
      • minSampledBytes

        public final long minSampledBytes
        The min number of totally transferred bytes before the ABR calculations are considered reliable, applicable to METHOD_COMMON_NBA
      • degradationPenalty

        public final float degradationPenalty
        A value between 0 and 1 that is used as a penalty when a buffer degradation or a download time issue us detected. In that case the assumption is that the current bandwidth estimate is not enough, since the buffer is getting smaller or became already too small to provide enough time to download the next segment of a selected rendition. In that case the penalty is used to artificially reduce the bandwidth estimation and hence permit the player to re-build some of its buffer.
      • degradationRecovery

        public final float degradationRecovery
        The recovery that is applied on each selection after a degradationPenalty was applied. This removes the penalty over time.
      • minDegradationSamples

        public final int minDegradationSamples
        The minium number of segments observed before buffer degradation detection is permitted.
      • useCMSD

        public final boolean useCMSD
        When enabled, the Player will try to parse the CMSD-Dynamic header to extract the backend-informed estimated bandwidth (the etp field) and use it as the estimation for quality selection.

        In case the header is not found or cannot be properly parsed, the Player will fall back to using whatever method has been selected.