Class AbrConfiguration
- All Implemented Interfaces:
Parcelable
AbrConfiguration.Builder
to create new instances of this
class.- Since:
- 4.1.0
-
Nested Class Summary
Modifier and TypeClassDescriptionstatic @interface
static class
A builder for ABR configuration instancesNested classes/interfaces inherited from interface android.os.Parcelable
Parcelable.ClassLoaderCreator<T>, Parcelable.Creator<T>
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Field Summary
Modifier and TypeFieldDescriptionfinal float
The fraction of the bandwidth estimation that we consider to calculate the effective bandwidth.final int
The min number of bytes before transferred bytes and times are used for ABR calculations, applicable toMETHOD_COMMON_NBA
static final Parcelable.Creator
<AbrConfiguration> static final float
static final float
static final float
static final int
static final float
static final int
static final boolean
static final com.google.android.exoplayer2.Format
static final long
static final long
static final int
static final long
static final long
static final long
static final float
static final int
static final long
static final int
static final int
static final boolean
final float
A value between 0 and 1 that is used as a penalty when a buffer degradation or a download time issue us detected.final float
The recovery that is applied on each selection after adegradationPenalty
was applied.final float
Safety factor that is applied to download time calculationsstatic boolean
The common algorithms may be disabled.final int
The initial track selection can be used to manually select a track by index initially, in combination withkeepInitialSelection
.final boolean
True if the first selection should be kept.final long
The maximum amount of data that is expected to be buffered before a quality decrease is permitted.final long
The bandwidth estimation in bits per second that is used when the bandwidth estimator reports that it can not estimate due to lack of information.final int
The ABR methodstatic final int
Common across platforms implementation of network based adaptationstatic final int
Exo implementation of network based adaptationstatic final int
Flip between lowest and highest quality (FOR DEBUGGING)static final int
Iterate through renditions (FOR DEBUGGING)final int
The minium number of segments observed before buffer degradation detection is permitted.final long
The minimum amount of that data is expected to be buffered before a quality increase is permitted.final long
Duration of the buffer to retain after discarding chunks e.g.final long
The min number of totally transferred bytes before the ABR calculations are considered reliable, applicable toMETHOD_COMMON_NBA
final float
The percentile, applicable toMETHOD_COMMON_NBA
final int
The weight used for the sliding percentile bandwidth estimatorfinal long
Minimum target buffer considered safe.final int
The min time in milliseconds before transferred bytes and times are used for ABR calculations, applicable toMETHOD_COMMON_NBA
final boolean
When enabled, the Player will try to parse the CMSD-Dynamic header to extract the backend-informed estimated bandwidth (the etp field) and use it as the estimation for quality selection.Fields inherited from interface android.os.Parcelable
CONTENTS_FILE_DESCRIPTOR, PARCELABLE_WRITE_RETURN_VALUE
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Method Summary
Modifier and TypeMethodDescriptionint
boolean
int
hashCode()
toString()
update()
Returns a new builder instance that can be used to create a new configuration that is based on this instance.void
writeToParcel
(Parcel parcel, int i)
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Field Details
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ENABLED
public static boolean ENABLEDThe common algorithms may be disabled. This is useful for unit tests where the native libraries can not be loaded. TheMETHOD_EXO
is used then. -
METHOD_EXO
public static final int METHOD_EXOExo implementation of network based adaptation- See Also:
-
METHOD_ITERATE
public static final int METHOD_ITERATEIterate through renditions (FOR DEBUGGING)- See Also:
-
METHOD_FLIP
public static final int METHOD_FLIPFlip between lowest and highest quality (FOR DEBUGGING)- See Also:
-
METHOD_COMMON_NBA
public static final int METHOD_COMMON_NBACommon across platforms implementation of network based adaptation- See Also:
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CREATOR
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DEFAULT_MANUAL_SELECTION
public static final com.google.android.exoplayer2.Format DEFAULT_MANUAL_SELECTION -
DEFAULT_MAX_INITIAL_BITRATE
public static final long DEFAULT_MAX_INITIAL_BITRATE- See Also:
-
DEFAULT_MIN_DURATION_FOR_QUALITY_INCREASE_US
public static final long DEFAULT_MIN_DURATION_FOR_QUALITY_INCREASE_US- See Also:
-
DEFAULT_MAX_DURATION_FOR_QUALITY_DECREASE_US
public static final long DEFAULT_MAX_DURATION_FOR_QUALITY_DECREASE_US- See Also:
-
DEFAULT_MIN_DURATION_TO_RETAIN_AFTER_DISCARD_US
public static final long DEFAULT_MIN_DURATION_TO_RETAIN_AFTER_DISCARD_US- See Also:
-
DEFAULT_SAFE_BUFFER_SIZE_US
public static final long DEFAULT_SAFE_BUFFER_SIZE_US- See Also:
-
DEFAULT_DOWNLOAD_TIME_FACTOR
public static final float DEFAULT_DOWNLOAD_TIME_FACTOR- See Also:
-
DEFAULT_BANDWIDTH_FRACTION
public static final float DEFAULT_BANDWIDTH_FRACTION- See Also:
-
DEFAULT_METHOD
public static final int DEFAULT_METHOD- See Also:
-
DEFAULT_PERCENTILE_WEIGHT
public static final int DEFAULT_PERCENTILE_WEIGHT- See Also:
-
DEFAULT_PERCENTILE
public static final float DEFAULT_PERCENTILE- See Also:
-
DEFAULT_THRESHOLD_BYTES
public static final int DEFAULT_THRESHOLD_BYTES- See Also:
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DEFAULT_THRESHOLD_TIME_MS
public static final int DEFAULT_THRESHOLD_TIME_MS- See Also:
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DEFAULT_MIN_SAMPLED_BYTES
public static final long DEFAULT_MIN_SAMPLED_BYTES- See Also:
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DEFAULT_DEGRADATION_PENALTY
public static final float DEFAULT_DEGRADATION_PENALTY- See Also:
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DEFAULT_DEGRADATION_RECOVERY
public static final float DEFAULT_DEGRADATION_RECOVERY- See Also:
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DEFAULT_DEGRADATION_SAMPLES
public static final int DEFAULT_DEGRADATION_SAMPLES- See Also:
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DEFAULT_USE_CMSD
public static final boolean DEFAULT_USE_CMSD- See Also:
-
DEFAULT_INITIAL_TRACK_SELECTION
public static final int DEFAULT_INITIAL_TRACK_SELECTION- See Also:
-
DEFAULT_KEEP_INITIAL_TRACK_SELECTION
public static final boolean DEFAULT_KEEP_INITIAL_TRACK_SELECTION- See Also:
-
maxInitialBitrate
public final long maxInitialBitrateThe bandwidth estimation in bits per second that is used when the bandwidth estimator reports that it can not estimate due to lack of information. This is usually used for the initial quality selection when no network estimation was collected yet. -
minDurationForQualityIncreaseUs
public final long minDurationForQualityIncreaseUsThe minimum amount of that data is expected to be buffered before a quality increase is permitted.By default, we we expect to have at least 10 seconds of buffered data before we can switch up the quality. That gives some safe guards around building up a stable buffer when the bandwidth estimation is not very accurate.
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maxDurationForQualityDecreaseUs
public final long maxDurationForQualityDecreaseUsThe maximum amount of data that is expected to be buffered before a quality decrease is permitted.Similar to the min duration for quality increase. By default we will not switch down the quality if we have more than 25 seconds of buffer. That avoids that the player will react to short fluctuations in the network capacity. Decreasing this value will prevent down switches longer, but increase the chance for a buffer under run.
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bandwidthFraction
public final float bandwidthFractionThe fraction of the bandwidth estimation that we consider to calculate the effective bandwidth. Defaults to 0.75. -
initialTrackSelection
public final int initialTrackSelectionThe initial track selection can be used to manually select a track by index initially, in combination withkeepInitialSelection
. You can also useSdkConsts.VIDEO_QUALITY_HIGHEST
orSdkConsts.VIDEO_QUALITY_LOWEST
. The default value isSdkConsts.VIDEO_QUALITY_ADAPTIVE
.Please note that
maxInitialBitrate
is a better option if you want to influence the initial track selection because you will no need to know the actual indices. -
keepInitialSelection
public final boolean keepInitialSelectionTrue if the first selection should be kept. This will effectively switch the ABR into manual mode after the initial selection. -
method
public final int methodThe ABR method -
minDurationToRetainAfterDiscardUs
public final long minDurationToRetainAfterDiscardUsDuration of the buffer to retain after discarding chunks e.g. discarding SD chunks to replace with better HD quality -
safeBufferSizeUs
public final long safeBufferSizeUsMinimum target buffer considered safe. Buffer below or equals this threshold results in emergency handling. -
downloadTimeFactor
public final float downloadTimeFactorSafety factor that is applied to download time calculations -
percentileWeight
public final int percentileWeightThe weight used for the sliding percentile bandwidth estimator -
percentile
public final float percentileThe percentile, applicable toMETHOD_COMMON_NBA
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bytesThreshold
public final int bytesThresholdThe min number of bytes before transferred bytes and times are used for ABR calculations, applicable toMETHOD_COMMON_NBA
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timeThresholdMs
public final int timeThresholdMsThe min time in milliseconds before transferred bytes and times are used for ABR calculations, applicable toMETHOD_COMMON_NBA
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minSampledBytes
public final long minSampledBytesThe min number of totally transferred bytes before the ABR calculations are considered reliable, applicable toMETHOD_COMMON_NBA
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degradationPenalty
public final float degradationPenaltyA value between 0 and 1 that is used as a penalty when a buffer degradation or a download time issue us detected. In that case the assumption is that the current bandwidth estimate is not enough, since the buffer is getting smaller or became already too small to provide enough time to download the next segment of a selected rendition. In that case the penalty is used to artificially reduce the bandwidth estimation and hence permit the player to re-build some of its buffer. -
degradationRecovery
public final float degradationRecoveryThe recovery that is applied on each selection after adegradationPenalty
was applied. This removes the penalty over time. -
minDegradationSamples
public final int minDegradationSamplesThe minium number of segments observed before buffer degradation detection is permitted. -
useCMSD
public final boolean useCMSDWhen enabled, the Player will try to parse the CMSD-Dynamic header to extract the backend-informed estimated bandwidth (the etp field) and use it as the estimation for quality selection.In case the header is not found or cannot be properly parsed, the Player will fall back to using whatever
method
has been selected.
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Method Details
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update
Returns a new builder instance that can be used to create a new configuration that is based on this instance.- Returns:
- The builder
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describeContents
public int describeContents()- Specified by:
describeContents
in interfaceParcelable
-
writeToParcel
- Specified by:
writeToParcel
in interfaceParcelable
-
toString
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hashCode
public int hashCode() -
equals
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