In the Playback
section we list the common features shared by all player engines (PlayerEngine.apple
)
Player states
The following are the possible player states:
Idle The player is in
.idle
state when no content is loaded or being loaded and no additional resources are open. No data is loaded in buffers and no decoder instances are open. This is the initial state of the Player.Buffering: The player does not have enough data to keep in playing and need to fill its buffers further before playback can continue
Ended: The final state of the player is reached when the playhead moves to the end of the available content either by normal playback or via a seek operation that seeks at or beyond the end of the content. The player will stay in the
.ended
state until it is released or the user seeks back into the content timeline. In addition to releasing, the player can also transition toopening
here. This allows to load new content that re-uses existing resources such as decoder and DRM instances.Error: The player ends up in the
.error
state after a fatal error occurred. The player can not get out of the Error state itself and needs to be released.Opening: The player is in
opening
state when it started loading content. It will stay in this state until it has enough meta-data loaded to build up a track model and transition to.ready
.Paused: Playback is possible but paused.
Pausing: The player is trying to pause playback.
Play: The player tries to start playback. This operation might fail, for instance because if auto-play not being permitted, in which case the player transitions to
.pausing
. Usually the player transitions out to.playing
and playback starts.Playing: The playhead is moving forward and the content is playing
Ready: The player reached the
.ready
state when enough data was loaded to build a track model. At this point how the player proceeds depends on the configuration. The player will in the.ready
state until it is transitioned out of the state and loading of data is triggered. This transition can happen automatically or manually depending on the configuration.Seeking: A position change was requested. The player can either reach the new position in its buffer and will transition back to
.play
or.pausing
depending on where it came from or it will first transition into.buffering
if the requested position is not found in the current buffer.Stopping: The player is in the process of releasing all its resources (decoders, buffers etc).
The state graph highlights some of the actions that trigger certain transitions. This covers transitions in and out of .idle
state and what happens on errors.
Basic playback
An example project of basic HLS playback is provided as part of the PRESTOplay SDK. The example is located in the Examples
folder and can be opened with Xcode.
import PRESTOplay
import CastlabsApple
// Initialize the SDK and register the plugins
_ = PRESTOplaySDK.shared.setup("LICENSE", [HLSPlugin()])
// Create the player
var player = PRESTOplaySDK.shared.player()
guard let contentURL = URL(string: "https://example.com/master.m3u8")
else { return }
// Configure the player
let config = PlayerConfiguration(with: contentURL)
player.load(config: config)
player.onState = { previous, state in
// Handle player state changes
switch state {
case .ready:
print("Player ready")
// handle other states ...
}
if let error = state.playerError {
print("Error \(error)")
}
}
// Attach the player to the view
player.attach(to: view.layer)
// Start playback
player.open(autoplay: true)
Playback rate range
The default playback rate range varies depending on the player engine. For the .apple
player, the range is from -1.0
to 2.0
. For the .castlabs
player, the minimum rate is 0.0
, and the maximum rate is undefined.
If you needed, you can use the API below to modify the range.
PRESTOplaySDK.shared.setPlaybackRateRange(of: .apple, to: 0.0...2.0)
PRESTOplaySDK.shared.setPlaybackRateRange(of: .castlabs, to: 0.0...2.0)
Video gravity
Video gravity determines how the video content is scaled or stretched within the player bounds.
The player layer supports the following video gravity values:
AVLayerVideoGravity.resizeAspect
player should preserve the video’s aspect ratio and fit the video within the bounds,
AVLayerVideoGravity.resizeAspectFill
player should preserve the video’s aspect ratio and fill the bounds,
AVLayerVideoGravity.resize
video should be stretched to fill the bounds
Phone call
By default the player is paused when a phone call has started and resumes playback when a phone call ends.
Player statistics
The Player API offers two main methods for accessing statistics data: onStats
callback for real-time monitoring, ideal for logging QoE or other stats, and getStats
method to fetch the latest stats programmatically. If stats aren’t available, nil
is returned.
import PRESTOplay
import CastlabsApple
// Initialize the SDK and register the plugins
_ = PRESTOplaySDK.shared.setup("LICENSE", [HLSPlugin()])
// Create the player
var player = PRESTOplaySDK.shared.player()
guard let contentURL = URL(string: "https://example.com/master.m3u8")
else { return }
// Configure the player
let config = PlayerConfiguration(with: contentURL)
player.load(config: config)
// ...
// Observe stats
player.onStats = { stats in
print("Stats: \(stats)")
}
// Get the latest reported stats
let stats = player.getStats()
print("Stats: \(stats)")
// ...