PlayWhenReadyChangedDetails
Payload of the EventType.PlayWhenReadyChanged event, dispatched when the player's "play when ready" intent changes (i.e. when Player.play or Player.pause is called).
Extends
Properties
playWhenReady
playWhenReady:
boolean
true if the player will start (or continue) playing as soon as it is
ready, false if it has been instructed to pause.