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PlayWhenReadyChangedDetails

Payload of the EventType.PlayWhenReadyChanged event, dispatched when the player's "play when ready" intent changes (i.e. when Player.play or Player.pause is called).

Extends​

Properties​

playWhenReady​

playWhenReady: boolean

true if the player will start (or continue) playing as soon as it is ready, false if it has been instructed to pause.