All Classes and Interfaces

Class
Description
This is a base class for utility selection dialogs that can be used to show and apply a selection if items.
This is a utility class that allows you to create a DialogFragment that can be used to switch audio tracks.
Default implementation of the VisibilityController that enabled animation and auto hiding.
 
Simple view component that extends ProgressBar and can be bound to a PlayerController to track its loading state.
This view component can be bound to a PlayerController to show controls.
Generic listener interface that can be used to receive specific events from this view.
This interface is used to adjust the seekbar position to the thumbnail cue-points.
Listener interface that can be implemented to receive callbacks when the seekbar is scrubbed.
This is a utility class that allows you to create a DialogFragment that can be used to switch scaling modes (see PlayerView.setScalingMode(int)).
 
This is a utility class that allows you to create a DialogFragment that can be used to switch subtitle tracks.
This is a utility class that allows you to create a DialogFragment that can be used to switch video qualities.
Holds a video track and possibly a quality.
This is a utility class that allows you to create a DialogFragment that can be used to switch video tracks and qualities.
Implementations controll the visibility of a view.