All Classes and Interfaces
Class
Description
This is a base class for utility selection dialogs that can be used to show and apply a selection
if items.
This is a utility class that allows you to create a DialogFragment that can be used to
switch audio tracks.
Default implementation of the
VisibilityController
that enabled animation
and auto hiding.Simple view component that extends
ProgressBar
and can be
bound to a PlayerController
to track its loading state.This view component can be bound to a
PlayerController
to show controls.Generic listener interface that can be used to receive specific events from this
view.
This interface is used to adjust the seekbar position to the thumbnail cue-points.
Listener interface that can be implemented to receive callbacks when the seekbar
is scrubbed.
This is a utility class that allows you to create a DialogFragment that can be used to
switch scaling modes (see
PlayerView.setScalingMode(int)
).This is a utility class that allows you to create a DialogFragment that can be used to
switch subtitle tracks.
This is a utility class that allows you to create a DialogFragment that can be used to
switch video qualities.
Holds a video track and possibly a quality.
This is a utility class that allows you to create a DialogFragment that can be used to
switch video tracks and qualities.
Implementations controll the visibility of a view.